World models · world · interactive · world_model
Matrix-Game 2.0
Matrix-Game
Matrix-Game 2 already uses an in-tree runtime and no external repo_root dependency was found.
Build your run
Choose a recorded variant, then copy the exact setup or inspection command.
Taskaction-conditioned-video
Environmentworldfoundry-unified-cu128
DeviceCUDA 12.8
worldfoundry-eval evaluate \
--mode model \
--model-id matrix-game-2-universal-action-validation \
--model-runner worldfoundry:pipeline \
--model-manifest-dir worldfoundry/data/models/catalog \
--requests-path tmp/requests.jsonl \
--output-dir tmp/model_eval/matrix-game-2-universal-action-validation \
--metric artifact_count \
--jsonCompatibility & versions
Manifest-backed recipe
- Integration
- integrated
- Runner evidence
- verified
- Environment
- worldfoundry-unified-cu128
- Python
- 3.11
- CUDA
- CUDA 12.8
- PyTorch
- torch
- Source revision
- —
- Checkpoint revision
- f1729d99a80e0f07993a77d7dad4a3190e23c2c8
- Runtime profile
- matrix-game-2-universal-ref-image-seed42-15f
- Pipeline binding
- matrix-game-2
- Runner
- worldfoundry.pipeline
- Pipeline target
- worldfoundry.pipelines.matrix_game.pipeline_matrix_game_2:MatrixGame2Pipeline
- Backend stage
- in_tree_runtime_ready
- Runtime status
- official_demo_parity_pending
- Driver status
- compatible
- Environment kind
- Unified environment
Install environment
The environment resolver reads the recorded profile and chooses the unified or dedicated environment shown here.
bash scripts/setup/model_env_install.sh --model matrix-game-2-universal-action-validationPackage constraints 6
torchtorchvisionnumpyopencv-pythondiffuserstransformers
Conda packages 3
pythonpipffmpeg
Checkpoints & assets
Run the local check before allocating compute. Gated, private, and license fields below come directly from the checkpoint manifest.
worldfoundry-eval zoo model-download --model-id matrix-game-2 --check-local --jsonSkywork/Matrix-Game-2.0
- Revision
- f1729d99a80e0f07993a77d7dad4a3190e23c2c8
- License
- mit
- Gated
- false
- Private
- false
Launch & outputs
The generated command uses the shared evaluation boundary and writes durable result manifests and artifacts.
worldfoundry-eval evaluate \
--mode model \
--model-id matrix-game-2-universal-action-validation \
--model-runner worldfoundry:pipeline \
--model-manifest-dir worldfoundry/data/models/catalog \
--requests-path tmp/requests.jsonl \
--output-dir tmp/model_eval/matrix-game-2-universal-action-validation \
--metric artifact_count \
--jsonInput contract
| Field | Recorded contract |
|---|---|
prompt | Optional |
image | Required |
video | Optional |
official_bench_actions | Required |
Artifact contract
| Artifact kind | Filename / path |
|---|---|
generated_world | matrix-game-2-universal-ref-image-seed42-15f.mp4 |
expected artifact | matrix_game2_official_universal_seed42_15f.mp4 |
expected artifact | matrix_game2_official_universal_seed42_15f.json |
expected artifact | matrix_game2_worldfoundry_universal_seed42_15f.mp4 |
expected artifact | matrix_game2_worldfoundry_universal_seed42_15f.json |
Evidence & sources
Catalog integration, native-demo parity, and runner parity are independent records.
- Integration
- integrated
- Runner evidence
- verified
- Native demo evidence
- verified
- Validation imports
- torch, numpy, cv2
Recipe provenance
worldfoundry/data/models/catalog/world_models/matrix-game-2.yamlGitHubhttps://github.com/SkyworkAI/Matrix-GameHugging Facehttps://huggingface.co/Skywork/Matrix-Game-2.0



