World models · interactive-world-model · image-to-video · camera-control
Hunyuan Game Craft
tencent
In-tree Hunyuan GameCraft pipeline is registered; official inference uses the HYGameCraft conda profile and torchrun dispatch.
Build your run
Choose a recorded variant, then copy the exact setup or inspection command.
Taskinteractive-world-model
EnvironmentHYGameCraft
DeviceCUDA 12.4
worldfoundry-eval evaluate \
--mode model \
--model-id hunyuan-game-craft \
--model-runner worldfoundry:pipeline \
--model-manifest-dir worldfoundry/data/models/catalog \
--requests-path tmp/requests.jsonl \
--output-dir tmp/model_eval/hunyuan-game-craft \
--metric artifact_count \
--jsonCompatibility & versions
Manifest-backed recipe
- Integration
- runtime ported
- Runner evidence
- verified
- Environment
- HYGameCraft
- Python
- 3.10
- CUDA
- CUDA 12.4
- PyTorch
- torch==2.5.1
- Source revision
- —
- Checkpoint revision
- 022caa8698ea7134cd7823875757e7322fe894d6
- Runtime profile
- hunyuan-game-craft
- Pipeline binding
- hunyuan-game-craft
- Runner
- worldfoundry.pipeline
- Pipeline target
- worldfoundry.pipelines.hunyuan_world.pipeline_hunyuan_game_craft:HunyuanGameCraftPipeline
- Backend stage
- official_in_tree_runtime
- Runtime status
- official_torchrun_contract
- Driver status
- compatible
- Environment kind
- Dedicated environment
Install environment
The environment resolver reads the recorded profile and chooses the unified or dedicated environment shown here.
bash scripts/setup/model_env_install.sh --model hunyuan-game-craftPackage constraints 27
torch==2.5.1torchvision==0.20.0torchaudio==2.5.1accelerate==1.9.0av==15.0.0decord==0.6.0diffusers==0.34.0einops==0.8.1huggingface-hub==0.34.3imageio==2.37.0imageio-ffmpeg==0.6.0loguru==0.7.3numpy==2.1.2nvidia-ml-py==12.575.51nvitop==1.5.2opencv-python-headless==4.12.0.88packaging==25.0pillow==11.0.0protobuf==6.31.1psutil==7.0.0pyyaml==6.0.2safetensors==0.5.3sentencepiece==0.2.0tokenizers==0.21.4tqdm==4.67.1transformers==4.54.1triton==3.1.0
Conda packages 5
python=3.10pipffmpegninjacuda-toolkit=12.4
Checkpoints & assets
Run the local check before allocating compute. Gated, private, and license fields below come directly from the checkpoint manifest.
worldfoundry-eval zoo model-download --model-id hunyuan-game-craft --check-local --jsontencent/Hunyuan-GameCraft-1.0
- Revision
- 022caa8698ea7134cd7823875757e7322fe894d6
- License
- —
- Gated
- —
- Private
- —
Launch & outputs
The generated command uses the shared evaluation boundary and writes durable result manifests and artifacts.
worldfoundry-eval evaluate \
--mode model \
--model-id hunyuan-game-craft \
--model-runner worldfoundry:pipeline \
--model-manifest-dir worldfoundry/data/models/catalog \
--requests-path tmp/requests.jsonl \
--output-dir tmp/model_eval/hunyuan-game-craft \
--metric artifact_count \
--jsonInput contract
| Field | Recorded contract |
|---|---|
prompt | Required |
image | Required |
video | Optional |
actions | camera_path, navigation_action |
Artifact contract
| Artifact kind | Filename / path |
|---|---|
generated_world | hunyuan-game-craft.mp4 |
Evidence & sources
Catalog integration, native-demo parity, and runner parity are independent records.
- Integration
- runtime ported
- Runner evidence
- verified
- Native demo evidence
- Not recorded
- Validation imports
- torch, torchvision, cv2, imageio, loguru, flash_attn
Recipe provenance
worldfoundry/data/models/catalog/world_models/hunyuan-game-craft.yamlGitHubhttps://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0Hugging Facehttps://huggingface.co/tencent/Hunyuan-GameCraft-1.0



