# WBench (/zh/docs/evaluation/benchmark-hub/wbench)



## 简介 [#简介]

WBench 是多轮交互式视频 world-model benchmark。它评估模型在连续交互中是否能保持 rendering quality、scene setting、user control、temporal consistency 和 physical plausibility。公开 benchmark 包含 289 个 cases、1,058 个 interaction turns，覆盖 navigation、subject action、event editing、perspective switching 四类交互。

WBench 支持多种控制接口。text-conditioned 模型运行全部 289 个 cases；camera-conditioned 和 action-conditioned 模型运行 158 个 navigation cases。WBench 会把文本、6-DoF camera pose、离散动作统一到可比较的 navigation protocol。

WorldFoundry 已经把 WBench runtime 集成在仓内。官方 GitHub repo、paper、project page、Hugging Face data 和 weights 只作为协议和资产来源引用；WorldFoundry 工作流不需要外部 benchmark 源码 checkout。

## 评测什么 [#评测什么]

WBench 是**多轮交互式**视频 world-model benchmark。它评估模型在连续交互中是否能保持 rendering quality、scene setting、user control、temporal consistency 和 physical plausibility——289 个 cases、1,058 个 turns、22 个经人工验证的指标。

## 来源 [#来源]

* Paper: [WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation](https://arxiv.org/abs/2605.25874)
* Project page and leaderboard: [meituan-longcat.github.io/WBench](https://meituan-longcat.github.io/WBench/)
* Official source reference: [github.com/meituan-longcat/WBench](https://github.com/meituan-longcat/WBench)
* Dataset: [meituan-longcat/WBench](https://huggingface.co/datasets/meituan-longcat/WBench)
* Example submissions: [meituan-longcat/WBench-examples](https://huggingface.co/datasets/meituan-longcat/WBench-examples)
* Metric weights: [meituan-longcat/WBench-weights](https://huggingface.co/meituan-longcat/WBench-weights)

## 测评协议 [#测评协议]

生成视频使用官方 WBench work directory layout：

```text
work_dirs/<model_name>/
  videos/
    case_<id>_combined.mp4
  evaluation/
    <metric>/
      case_<id>.json
    report.json
```

`<id>` 是 case JSON 里的 id，不是 case 文件名。一个完整多轮视频保存为一个 `case_<id>_combined.mp4`。如果模型每个 turn 的帧数不一致，leaderboard 提交时需要准备 `turns.json`，这样 per-turn metrics 才能正确切分 combined video。

| Dimension   | Metrics                                                                                                                                                                                                  |
| ----------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Quality     | `aesthetic_quality`, `imaging_quality`, `temporal_flickering`, `dynamic_degree`, `motion_smoothness`, `hpsv3_quality`                                                                                    |
| Setting     | `scene_adherence`, `subject_adherence`                                                                                                                                                                   |
| Interaction | `navigation_trajectory`, `event_edit_adherence`, `subject_action_adherence`, `perspective_switch_adherence`                                                                                              |
| Consistency | `background_consistency`, `segment_continuity`, `perspective_consistency`, `subject_consistency`, `geometric_consistency`, `photometric_consistency`, `spatial_consistency`, `gated_spatial_consistency` |
| Physical    | `visual_plausibility`, `causal_fidelity`                                                                                                                                                                 |
| Primary     | `wbench_average`，优先由五个 dimension score 聚合                                                                                                                                                                |

## WorldFoundry 集成 [#worldfoundry-集成]

WorldFoundry 的仓内 runtime 位于：

```text
worldfoundry/evaluation/tasks/execution/runners/wbench/runtime/wbench
```

runner 入口是：

```text
worldfoundry/evaluation/tasks/execution/runners/wbench/run_wbench_official_runner.py
```

direct runner 可以用 `--run-official` 执行仓内 WBench runtime，也可以读取已有 `report.json` 或 per-metric `evaluation/` 目录并写出 WorldFoundry `scorecard.json`。runtime 会尽量复用 WorldFoundry base-model assets 中的通用 perception 组件，WBench-specific weights 通过 `WBENCH_WEIGHTS_DIR` 提供。

WBench 同时有本地 metric 依赖和 API-backed VLM metrics。完整重算需要生成视频、WBench data cases 和 masks、metric weights、CUDA packages，以及官方 VLM metrics 所需的 VLM credentials。

## 准备数据和资产 [#准备数据和资产]

从 WorldFoundry 仓库根目录开始：

```bash
cd /path/to/WorldFoundry
export WORLDFOUNDRY_REPO_ROOT="$PWD"
export PYTHONPATH="$WORLDFOUNDRY_REPO_ROOT:${PYTHONPATH:-}"
```

准备 WBench runtime、data、work directory 和 metric weights：

```bash
export WORLDFOUNDRY_WBENCH_ROOT="$WORLDFOUNDRY_REPO_ROOT/worldfoundry/evaluation/tasks/execution/runners/wbench/runtime/wbench"
export WORLDFOUNDRY_WBENCH_WORK_DIR=/path/to/wbench/work_dirs
export WORLDFOUNDRY_WBENCH_MODEL_NAME=my_model
export WBENCH_WEIGHTS_DIR=/path/to/wbench/weights

hf download meituan-longcat/WBench \
  --repo-type dataset \
  --local-dir "${WORLDFOUNDRY_WBENCH_ROOT}/data" \
  --exclude "splits/*"

hf download meituan-longcat/WBench-weights \
  --local-dir "${WBENCH_WEIGHTS_DIR}"
```

生成视频放在：

```text
${WORLDFOUNDRY_WBENCH_WORK_DIR}/${WORLDFOUNDRY_WBENCH_MODEL_NAME}/videos/
```

text-conditioned 模型需要覆盖全部 289 个 cases；camera-conditioned 或 action-conditioned 模型需要覆盖 158 个 navigation cases。把 `WORLDFOUNDRY_GENERATED_ARTIFACT_DIR` 指向同一个视频目录，方便 WorldFoundry 记录 coverage metadata：

```bash
export WORLDFOUNDRY_GENERATED_ARTIFACT_DIR="${WORLDFOUNDRY_WBENCH_WORK_DIR}/${WORLDFOUNDRY_WBENCH_MODEL_NAME}/videos"
```

VLM metrics 需要：

```bash
export VLM_API_KEY=<your-vlm-api-key>
export VLM_API_URL=${VLM_API_URL:-https://ark.cn-beijing.volces.com/api/v3}
export VLM_MODEL_NAME=${VLM_MODEL_NAME:-doubao-seed-2-0-lite-260215}
```

local visual plausibility scoring 需要提供 PAVRM 模型路径：

```bash
export WORLDFOUNDRY_WBENCH_PAVRM_MODEL_DIR=/path/to/pavrm_model
```

## 运行测评 [#运行测评]

运行完整仓内 WBench metric pipeline：

```bash
PYTHONPATH=. "${WORLDFOUNDRY_UNIFIED_PYTHON:-python}" \
  worldfoundry/evaluation/tasks/execution/runners/wbench/run_wbench_official_runner.py \
  --run-official \
  --wbench-root "${WORLDFOUNDRY_WBENCH_ROOT}" \
  --work-dir "${WORLDFOUNDRY_WBENCH_WORK_DIR}" \
  --weights-dir "${WBENCH_WEIGHTS_DIR}" \
  --model-name "${WORLDFOUNDRY_WBENCH_MODEL_NAME}" \
  --phase all \
  --generated-artifact-dir "${WORLDFOUNDRY_GENERATED_ARTIFACT_DIR}" \
  --output-dir tmp/wbench/official-run \
  --json
```

如果已经完成 precompute / gpu / vlm 阶段，可以只聚合 report：

```bash
PYTHONPATH=. "${WORLDFOUNDRY_UNIFIED_PYTHON:-python}" \
  worldfoundry/evaluation/tasks/execution/runners/wbench/run_wbench_official_runner.py \
  --run-official \
  --wbench-root "${WORLDFOUNDRY_WBENCH_ROOT}" \
  --work-dir "${WORLDFOUNDRY_WBENCH_WORK_DIR}" \
  --model-name "${WORLDFOUNDRY_WBENCH_MODEL_NAME}" \
  --phase report \
  --generated-artifact-dir "${WORLDFOUNDRY_GENERATED_ARTIFACT_DIR}" \
  --output-dir tmp/wbench/report-only \
  --json
```

如果你已经有 `report.json` 或官方 `evaluation/` 目录，可以通过公开 benchmark 入口导入：

```bash
worldfoundry-eval zoo benchmark-run \
  --benchmark-id wbench \
  --mode official-validation \
  --official-results-path "${WORLDFOUNDRY_WBENCH_WORK_DIR}/${WORLDFOUNDRY_WBENCH_MODEL_NAME}/evaluation/report.json" \
  --generated-artifact-dir "${WORLDFOUNDRY_GENERATED_ARTIFACT_DIR}" \
  --output-dir tmp/wbench/official-validation \
  --json
```

## 输出 [#输出]

WorldFoundry 会写出：

* `scorecard.json`
* `raw_metric_table.jsonl`
* official runtime 产出或导入的 `report.json`
* 所选 `--output-dir` 下的 WBench runtime logs

leaderboard 提交的官方 package 是：

```text
<model_name>/
  meta.json
  report.json
  turns.json
  videos/
    case_<id>_combined.mp4
```

官方 WBench 流程接受自评 scores 加 videos，也接受只提交 videos 由 WBench 团队评测。WorldFoundry 不负责托管或运行你的模型；它只基于你准备好的资产生成本地 scorecard 和 artifacts。

[← 返回 Benchmark Hub](/zh/docs/evaluation/benchmark-hub)
